Rejoice, tender lumplings! Beautiful, blustery October is here, bringing with it another cycle of five Halloween-appropriate game reviews for five classic consoles. Leading the charge is everyone’s favorite sugar-crazed witch, Cotton, in her sophomore shoot-’em-up outing. This time, she and her fairy sidekick Silk are out to clear her name after hearing tell of an Cotton evil imposter wreaking havoc across the land. That, and indulge her endless gluttony for delicious willow candies, of course.
At first blush, 1994’s Märchen Adventure Cotton 100% (“Fairytale Adventure Cotton 100%”) for Super Famicom isn’t a radical departure from its predecessor, Fantastic Night Dreams. Quite the opposite, actually, since several enemies and stage concepts reappear with only slight alterations, lending a remake feel to those aspects of the game. The cloaked skeleton boss of the graveyard in FND has been reimagined as a possessed doll in 100%, but the battle itself plays out similarly. Though I would have preferred less of this blatant idea recycling, there is still enough original material to keep veterans engaged.
The basic structure and mechanics of Fantastic Night Dreams have also been carried forward. Cotton must again pilot her broomstick through seven auto-scrolling side-view stages, each with its own mid and end boss. Her primary attack is a rapid-fire magic blast that powers-up automatically as she accumulates score to advance the experience meter at the bottom of the screen. Any contact with an enemy or hazard will result in a death that depletes a hefty chunk of experience (and therefore shot power), although Cotton is at least able to respawn in-place immediately and maintain her forward momentum. Her main shot is supported by a small bomb for use against ground targets and her fairy friends, who trail behind her and contribute some extra firepower of their own. Cotton’s final and most potent weapon is her limited number of spell charges. Available spells include various elemental attacks that deal heavy damage over a wide area, as well as a bubble barrier that encircles Cotton and allows her to withstand a single hit without dying. You can’t access them all, however. Instead, you must choose between four pre-set spell assortments at the start of your playthrough.
Where you will notice a huge divergence is in 100%’s visual and audio stylings. Developer Success really leaned into the pastels this time out, resulting in a softer palette befitting the fairy tales of the title. It looks great for what it is, even if I personally prefer the spookier aesthetic of Fantastic Night Dreams. The tone of the soundtrack was likewise softened, and here my response was somewhat less charitable. I obviously can’t claim that the whimsical, often downright dainty tone of these numbers is somehow inappropriate accompaniment to a silly cartoon witch collecting candies. Regardless, they will inevitably be compared to the legendary PC Engine CD-ROM arrangement of the FND score, and 100% is, ironically, among the 99% of games that fall short of that vaunted standard. Being housed on a cartridge as opposed to a CD, 100% also lacks voice acting for its between-level cutscenes. Not that I could understand a word of the PCE Japanese voice work, mind you.
Being a pseudo-retread of its much flashier predecessor, you may be wondering if there’s anything I can recommend Cotton 100% for specifically. There is, in fact: Its difficulty. Or rather, its lack thereof. Fantastic Night Dreams doesn’t merely look and sound more intense than its sequel. It plays that way, too, reflecting its arcade origins. While hardly impossible, it isn’t an ideal beginner’s shooter. 100%, on the other hand, is precisely that. The action proceeds at a relatively relaxed pace, enemy patterns are easy to decipher, and the generous respawn system ensures you’ll never be knocked back to a checkpoint, let alone forced to restart a stage from the beginning. The first Cotton is a cute game that won’t hesitate to kick your teeth in. The second is fully as sweet as it looks, content with only subjecting those teeth to the risk of candy-induced cavities. Both are treats to be savored in accordance with your mood.
Now, if you’ll excuse me, it’s tea time!