Ninja Gaiden Shadow (Game Boy)

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Never piss off a ninja, chump.

Just got done playing through Ninja Gaiden Shadow on my lunch break. This one was developed by Natsume as a Game Boy follow-up to their decent NES title Shadow of the Ninja, but Tecmo bought the publishing rights at the last minute and released it under the Ninja Gaiden name in 1991 instead. Anyone who’s played Shadow of the Ninja will note the similarities here, as your character uses a grappling hook to hang from ceilings as he did in that game instead of clinging to and jumping off of walls like Ryu from Ninja Gaiden is better known for.

The cut-and-paste nature of the switch is also made apparent through the lack of another Ninja Gaiden staple: Plot twists and cinematic cut scenes during play. All you get is a brief pre-game intro stating that an evil dude in a cape (named Emperor Garuda) is wreaking havoc and Ryu the ninja needs to stop him. That’s it.

Thankfully, the action is pretty good. Ryu can run, jump, duck, slash with his sword, use his grappling hook to latch onto the underside of certain platforms, and fire off a limited-use diagonal fire attack. The fire attack is the only secondary weapon you can employ in this game, unfortunately. Due to the motion blur that obscured fast moving objects on the original Game Boy’s screen, moving and attacking is much slower here than in any of the main series games and you will sometimes feel like you’re playing underwater Ninja Gaiden. That being said, the control is solid and the stage layouts are pretty nice, incorporating both horizontal and vertical scrolling and sporting a few nifty set pieces like dark areas and a sequence where you must outrun a rising tide of lava.

Graphics look good for the system, with some nicely-drawn backgrounds and sprites. The sprites are a decent size without falling into the common Game Boy trap of being too large to allow for a decent field of view around your character. The music is fantastic and perhaps the best aspect of the game’s presentation overall. There are several remixes of classic Ninja Gaiden tracks and they sound excellent on the Game Boy. In fact, they ironically sound much better than the godawful versions Tecmo blighted the world’s ears with in Ninja Gaiden Trilogy for Super Nintendo. Ugh.

There are only five levels and five bosses in the game and the difficulty is very forgiving due to the combination of short levels, unlimited continues, and the relatively small number of enemies and tricky jumps when compared to the NES titles. Even players relatively unskilled at action platformers will probably be able to complete this one in an hour or less. Replay value is minimal. If I had purchased the game for full price back in the day, I might have been a bit disappointed at this, but if you can pick it up for significantly less today, it’s not a bad time killer on a bus commute, plane ride, or the like. Just don’t expect it to play like the NES Ninja Gaiden titles or add anything to the greater storyline of that series.

Ninja vanish! *poof*

(Originally written 6/13/2017)

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Batman (Game Boy)

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Decided to play through Batman for Game Boy real quick this morning before checking out of the hotel for the final day of Crypticon. It’s still a pretty fun little platform/shooter hybrid, but I had forgotten in the 25 years or so since last playing it what a steep difficulty jump the last level and boss are. The auto-scrolling platform navigation is stressful (as intended, of course) and the damn Joker takes like a billion hits.

I’m really glad they used small sprites that work well in the Game Boy’s native resolution instead of making the common mistake of going with NES-like proportions that make the action appear too zoomed-in. It’s a short experience, with only four levels, and I would have particularly loved at least one more Batwing flying level, although I understand why they only included the one, since they were trying to follow the rough plot outline of the movie for the most part.

Still pretty enjoyable, though. Especially for coming out so early in the system’s life. Go, Sunsoft!

(Originally written 5/7/2017)