First things first: Do you have any idea how much of a pain it is to research a game called Down Load? I suppose I can’t really blame the staff at Alfa System and NEC Avenue for not psychically anticipating the online emulation scene when they produced this obscure 1990 shooter, but yeah, it’s an issue.
As a Japanese exclusive with a search-resistant name, I may well have never given Down Load a look if it hadn’t been for Clyde Mandelin and Tony Kuchar’s book, “This be book bad translation, video games!” The authors devote a full two-page spread to shots of its ridiculous game over screens, in which the main character, Syd, unleashes expletive-laden tirades over being defeated by the enemy. It’s hard not to love gems like “I can not fuck up for this” and “Shit. Is not this a great beginning.” Odds are that if you’ve been exposed to the game at all, it’s through images of these very quotable screens.
Don’t be too quick to write this one off as a joke, though. Legendary studios like SNK routinely proved that some shoddy English does not a bad ’90s game make. Indeed, Down Load is a fast-paced, exciting shooter with some of the best graphics I’ve ever seen in a HuCard release. It also showcases a surprisingly robust cyberpunk anime storyline told through Ninja Gaiden style cutscenes. It’s a prime example of the sort of quality PC Engine titles that NEC should have been busy porting over to their struggling TurboGrafx-16 at the time, even if it would have likely meant losing out on all those hilarious swears.
Our story begins in the Kabukichō red light district of Tokyo in the year 2099. Syd, an expert “cyber-diver” is contacted by his friend Deva. She’s been arrested while investigating the mysterious disappearance of another cyber-diver named Ohala, so our boy Syd promptly hops on his flying motorcycle thingy and jets off to rescue her from the cops. Unfortunately, that’s all I can really tell you for sure. Unlike those wacky game over screens, all of the cutscene text is in Japanese and there’s currently no fan translation patch available. I do know that a bad guy named Nero eventually shows up, but I can’t discern who he’s supposed to be or what his deadly plot entails. Pity, because these sequences look great and I can’t help but be intrigued at the prospect of this much dialog in a shooter. Someday perhaps.
Gameplay consists of traditional horizontally scrolling shoot-’em-up action encompassing a total of six main stages. Most of these are further sub-divided into multiple visually distinct segments (1-1, 1-2, 1-3, etc). I think we all know the drill: Fly from left to right, grab floating power-ups, shoot down or dodge an onslaught of minor foes, and then blow up the big boss at the end of the level in order to move on. This established, Down Load’s interpretation of the formula does differ from the norm in one important way: It’s remarkably forgiving. You’re provided with unlimited continues and a password system, either one of which would have been generous enough on its own by genre standards. Additionally, Syd’s ride is extremely durable. It comes with a health bar that can withstand a total of four hits and even be replenished via healing items. If all this still isn’t enough insurance for you, you can opt to equip a shield capable of absorbing up to fifteen (!) additional attacks. Down Load’s relaxed approach may not satisfy the most rabid of Gradius or R-Type fans, but it’s a great starting point for novices who would rather dip their toes into the PC Engine shooter pool than plunge head-first into the deep end.
The array of weaponry at your disposal in Down Load is serviceable, if undistinguished. At the start of each stage, you’re given the opportunity to select one of two main shots and one of three secondary items. Your main weapon can be fired indefinitely and takes the form of either a blue piercing laser or a wider orange spread of bullets. It’s that perennial shooter trade-off: Focused power versus increased screen coverage. You can upgrade this primary shot from its starting level of one all the way up to five, increasing its damage and area of effect each time. You’ll be docked a level of weapon power with each bit of damage you sustain, however, so don’t get too cocky. Secondary items have a limited number of uses and consist of either 96 homing missiles, 6 super bombs, or the aforementioned energy shield that can block up to 15 bullets. You can find power-ups in most stages that will completely refill your secondary weapon reserves, so there’s usually no need to be too concerned about hoarding ammo.
What really makes Down Load more than just a generic shooter with adequate options and a soft touch is its fantastic art direction. From the expressive character portraits in the cutscenes to the many-layered parallax scrolling backgrounds, the game is a joy to behold. There’s a healthy amount of variety on display, too. Syd’s mission sees him visiting a futuristic city, the ocean, a cave, outer space, and the obligatory creepy biological level with organs for walls. Most interesting of all are the virtual reality levels. Being a cyber-diver (with the plugs in his head to prove it), Syd is capable of jacking into computer systems, meaning that several stages are set in these kaleidoscopic abstract spaces that really stand out from the rest of the game’s environments. They don’t actually play any differently, mind you, they just look cool. The music is also catchy and will appeal to most fans of that characteristic gritty, funky PCE chiptune sound. The only thing that comes close to detracting from an otherwise sublime presentation is the very noticeable flicker that can occur when larger sprites, particularly bosses, share the screen with upgraded weapons fire. At its most severe, this can lead to unnecessary damage as some enemy projectiles become partly or wholly obscured.
Down Load proved popular enough in its native land to warrant a CD-ROM sequel in 1991 and an animated film adaptation that’s even more difficult to find details on than the games that spawned it. Although I don’t think it has the depth required to place in the top tier of PC Engine shooters, it’s still a competent work that’s immensely stylish and approachable by gamers of all skill levels. I’m glad I gave it a chance. I came for the laughs, I stayed for the thrills.