Pop’n and lock’n!
Dang. There are cute games, there are really cute games, and then there’s Magical Pop’n. This 1995 action platformer is bristling with weapons-grade preciousness and comes to us courtesy of developer Polestar and publisher Pack-In-Video. Neither of these defunct outfits are exactly household names, and that might be part of the reason why Magical Pop’n was never officially released outside its native land. It’s a real pity, because I feel quite confident declaring that it would be remembered as a much-loved classic by Super Nintendo fans worldwide if it had been. Instead, it’s never seen any sort of re-release or sequel and original copies command insane prices in the hundreds or thousands of dollars on online auction sites. Thank the pixilated gods above for reproduction cartridges!
Magical Pop’n is the tale of an adorable little princess named…nothing, actually. Hey, it’s still better than Prin Prin. Anyway, the Princess sets off to retrieve a magic gem of supreme power that’s stolen from her father’s castle by the wicked Demon King and his minions in the opening cut scene. Her journey takes her through six very large levels filled with branching paths and secrets.
For a little kid, the Princess has some serious moves. She can run, jump, crouch, crawl and slide along the ground, and perform a number of sword attacks from these different positions. She also starts out with the ability to shoot beams of light at her foes in exchange for a few magic points, which are represented by star icons. Along the way, she’ll find and learn five types of new magic, as well. Most magic spells serve a dual purpose, functioning as both supplementary attacks and as a means of bypassing specific stage obstacles. The magical chain, for example, can be used to strike enemies and as a grappling hook to swing from certain outcroppings in Bionic Commando style. There are even magical desperation attacks that you can trigger with the select button. These will usually damage all enemies on screen in exchange for consuming significantly more of your magic points than normal. All of these moves are easy to execute and flow together very naturally, so the combat and platforming both feel great.
Levels include a city, a forest, mountainous caverns, a castle in the clouds, and more. Each one allows for a good amount of exploration and falls somewhere between Super Mario and Metroid in terms of openness. Their structure is linear in that you can’t revisit a stage after you’ve defeated its final boss, but still open enough that using a new magic ability acquired in a given stage will often allow you go back and access areas of that same stage that were sealed off or out of reach when you passed by them the first time. Doing this is the key to finding hidden treasure chests that will refill your health and magic, grant you extra lives, and even expand your health meter permanently with extra hearts. There are at least two bosses to battle in every stage, and some of the later ones have three or more. These fights are pretty fun, and while each stage’s final boss is suitably large and impressive looking, some of the sub-bosses reappear (with minor upgrades) in later stages. This sort of enemy recycling is pretty common in these sorts of games, however.
As an action game, Magic Pop’n is sheer joy. It’s fast-paced, presents plenty to see and do, and gives the player a ton of options for varied approaches to the battles and other challenges at hand. Once you pick it up, you’ll be hard pressed to tear yourself away until all six stages have been conquered.
There’s still one thing that manages to impress even more than the gameplay, though, and it’s the insanely adorable presentation. This is obviously a late release for the system. The animation on the Princess and her adversaries is silky smooth and rendered with tremendous attention to detail. I love the way she covers her face with her hat when crouching, bounces on her butt after a long fall, pinwheels her arms and looks panicked when perched over a ledge, the list goes on and it’s all so freakin’ cute. The number of distinct animation frames puts this one nearly on par with a 2D game on a 32-bit console. The brilliant use of color bears mentioning, too. Magical Pop’n almost has the look of a PC Engine game with its super bold and bright palette, and that’s a style I just adore.
Then there’s the game’s real claim to fame in its day: The Princess talks! Veterans of the 16-bit era might be recoiling at this prospect already, hellish memories of Bubsy the Bobcat or even (shudder!) Awesome Possum flooding their minds. Let’s just say that most early experiments with chatty protagonists in platforming games were wretched, nails-on-chalkboard failures. Against all odds, Magical Pop’n pulls this trick off, too! The Princess is voiced by Japanese media personality Ai Iijima, who provided a separate voice clip for just about every action the Princess takes and even speaks the name of the game on the title screen. The voice samples are all clear sounding, thoroughly charming, and somehow never grow tiresome or obnoxious. I particularly like the “Yatta!” (“I did it!”) when finding an important item and her “Majikaru Bomba!” super bomb attack. The music is also excellent, with memorable melodies that start out peppy and upbeat in the earlier stages and grow increasingly heavy and driving as you near the final conflict with the Demon King. It reminds me of Little Nemo: The Dream Master in that sense. I guess I’m just a sucker for soundtracks that have a progression of sorts that mirrors that of the game as a whole.
Magical Pop’n is by no means a very challenging game. There’s a generous health bar, plenty of life-replenishing candy and cakes be found, no instant death hazards in the stages, numerous chances to earn extra lives, and unlimited continues. Some might see this as a negative. Me, I’ve been playing so many tough games lately that I found it to be a breath of fresh air. Now, I enjoy the whole do-or-die, “eye of the tiger” hardcore gaming struggle routine as much as the next person…Oh, who am I kidding? The next person’s got nothing on me there. Still, I need look no further than classics like DuckTales or Super Castlevania IV to appreciate that there’s a place for relatively forgiving games that you can just kick back and breeze your way through when you’re not feeling quite so intense. Magical Pop’n fits that bill nicely.
One final thing I can thank this game for is introducing me to the fascinating individual that was Ai Iijima, the voice of the Princess. Her journey took her from teenage runaway and abuse survivor, to adult video sensation, to bestselling author and mainstream media superstar, to an abrupt retirement and a lonely death by pneumonia as a recluse at the young age of 36. Her’s was a singular and remarkable life, encompassing more dizzying heights and desperate lows than most of us will never know. Along the way, she also breathed life into one of the most lovable little heroines to grace the world of gaming. Magical indeed. Rest in peace, Your Highness.