Yo, Adrian, I did it!
Natsume’s 1992 overhead run-and-gun Pocky & Rocky (or KiKi KaiKai: Nazo no Kuro Manto, “Mysterious Ghost World: The Riddle of the Black Mantle”) is a most unlikely entry in the Super Nintendo library. Other than Konami’s Legend of the Mystical Ninja, it’s tough to cite any other games on the system so thoroughly steeped in Japanese culture and mythology. It has all the earmarks of a Super Famicom exclusive, yet Natsume insisted on bring it to the world at large anyway.
Now that I think about, Pocky & Rocky’s existence on any platform seems like a long shot. It’s a follow-up to Taito’s 1986 arcade game KiKi KaiKai, which doesn’t seem to have made too great an impact on launch. Obligatory Famicom and PC Engine ports aside, Taito themselves mostly allowed the property to lie fallow for the next five years or so before handing it off to Natsume. However this arrangement came to be, it worked out great for gamers. Pocky & Rocky is a high quality title in virtually every way. It’s a must-play for shooter enthusiasts generally, as well as anyone who appreciates cute characters and snappy two-player simultaneous action.
The story centers on Shinto shrine maiden Pocky. She’s approached one day by her friend Rocky the tanuki, who tells her the local yōkai (spirit creatures, translated here as goblins) are running amok for no apparent reason. The two promptly set out to discover the cause of the chaos and put a stop to it.
With a setup so heavily steeped in Japanese religion and spirit lore, it’s remarkable how little of Pocky & Rocky was altered for foreign audiences. The lead characters had their names changed (from Sayo-chan and Manuke, respectively) and Rocky is described as a raccoon in the English instruction manual rather than a tanuki. I suppose Natsume didn’t want to get sidetracked into a full description of these fox-like East Asian canids and their role in regional folklore. I can’t say I blame them. Beyond that, what you see is what you get. As with the aforementioned Legend of the Mystical Ninja, the vast majority of non-native players back in the ’90s had no idea what kappa, tengu, or tsukumogami were and just had to take all this weirdness at face value. That sense of whimsical befuddlement largely persists today, despite the West’s increased exposure to yōkai-related media over the intervening decades.
The titular duo’s journey to the stronghold of the sinister Black Mantle is split up into six stages. While this may not seem like much, most of them are fairly lengthy, consisting of several visually and mechanically distinct areas. For example, the second level starts out with a relatively open bamboo forest and later confines the heroes to a tiny river raft, forcing you to adapt your play style accordingly. Most stages also have two bosses to contend with. Although Pocky & Rocky is still a short game by objective measure, it never comes across as deficient due to its hectic pace and the wide variety of enemies and environments on display.
Both player characters handle similarly, though there are a handful of minor differences. As either Pocky or Rocky, you can run and shoot in eight directions, execute an evasive slide, and perform a short range melee attack that primarily serves to deflect weaker enemy projectiles. You also have a limited number of super bombs for when the going gets rough. Pocky’s bombs deal more damage, albeit to a concentrated area, making them ideal for boss fights. By contrast, Rocky’s less powerful blasts are better against enemy groups, as they always cover the entire screen. One final tool in your arsenal is the special defensive abilities activated by holding down the melee attack button for a few seconds. Pocky will spin around and Rocky will transform into an invulnerable stone statue, just like Tanuki Mario in Super Mario Bros. 3. I never did find a reliable use for either of these moves and tended to forget they existed during my playthrough. Perhaps you’ll have better luck with them.
Two power-ups are available to enhance the heroes’ standard shots. One is a fireball that travels straight ahead and deals extra damage. The other is a spread shot. Both can be upgraded by collecting the same color orb multiple times. You’ll lose shot power as you sustain damage, however, so don’t get too cocky. Other helpful items to look out for include an energy shield, extra bombs, health replenishing sushi rolls, and the rare temporary invincibility pickup.
As far as nitpicks go, I can only muster a couple. You’ll recall I mentioned how melee attacks can be used to swat away some enemy projectiles. This is actually a core move in your repertoire and damn near required at many points. The catch? It’s not at all obvious which of the many projectile types can be deflected and which will pass right through your swipes and damage you. It’s pure trial and error with your character’s life on the line. This could have been easily fixed by giving all deflectable objects a bright outline of a specific color. I also view the limited shot power-ups as a missed opportunity. The fireball and spread shot both work fine and it’s nice they can be upgraded. Still, we could have also had a piercing weapon, a homing one, a boomerang, a charge shot, etc. The more ways to mow down baddies in a game like this, the better, right?
Regardless, Pocky & Rocky is a delight. The arcade style shooting is brisk and accessible, the setting and characters overflow with personality, the artwork and music are superb, and it shines brighter still with a second player along for the ride. It’s not easy by any means, especially solo, but unlimited continues keep the frustration in check. Heck, when it comes to multiplayer run-and-guns on the Super Nintendo, I’d even give it the edge over the more celebrated, less consistent Contra III: The Alien Wars. Unfortunately, authentic cartridges are tough to come by for less than $100 these days. Think that’s bad? Its 1994 sequel, Pocky & Rocky 2, commands around three times as much! This is another of those cases when I’m forced to recommend you play these games via…well, let’s just say “thriftier” methods, if possible.
We haven’t seen a new Pocky & Rocky adventure since 2001’s Pocky & Rocky with Becky for the Game Boy Advance. Natsume has opted instead to focus primarily on its popular Harvest Moon series of farming simulators. Understandable as that is, I still hold out hope that a resurgent interest in classic gaming can one day lure the plucky priestess and her furry friend out of retirement for another bout of frenzied yōkai thrashing.