Beats being boiled alive, I guess!
So ends another awesome playthrough of Konami’s 1991 classic The Legend of the Mystical Ninja, originally known in Japan as Ganbare Goemon: Yukihime Kyūshutsu Emaki, which, very loosely translated, means something like “Let’s Go Goemon: The Picture Scroll of Princess Yuki’s Rescue.”
I first played this one back around the time it came out and it made a huge impression on me for several reasons. First, as a teenager in the early ’90s, I’d played a ton of games made in Japan but I’d never seen any piece of media that leaned this heavily on references to Japanese history and culture before. Every enemy, item, and location was drawn from medieval and Edo Period Japan. I had no idea what anything I was seeing was supposed to be, but it was all really colorful and cool and interesting. I felt like I was getting a glimpse into a whole other world. Beyond this, this game was really funny! Back then, you’d see absurd things in console video games routinely (a giant, fireball-shooting plumber jumping on turtles, for example), but not a lot of deliberate, sustained attempts at comedy as such. Computers had plenty of humorous games, which is why the NES port of LucasArts’ Maniac Mansion is famous for being perhaps the most comedy-laden title for that system, but usually consoles were a different story. Mystical Ninja is packed with genuinely funny slapstick from start to finish. Finally, the game looks and plays like a dream. This is the legendary Konami operating at its prime and the graphics, sound, control, and level design are all of the highest caliber. I was, and still am, blown away.
Mystical Ninja is an action platform game and part of a venerable series (starting in the arcades with 1986’s Mr. Goemon) based on the famous 16th century Japanese outlaw Ishikawa Goemon. He was a celebrated thief famous for two things: Stealing tons of money from the wealthy samurai class of the time and being boiled to death after a failed attempt to assassinate a local ruler. Ick. Despite his bad end, Goemon became a folk hero among the common people due to his Robin Hood-like antics and was further immortalized in numerous Kabuki plays and later on in film, television, and the like.
In Mystical Ninja, you control Goemon and his sidekick Ebisumaru in a rambling quest across Japan, fighting ghosts, ninjas, mythic beasts, and more on your way to rescue Princess Yuki from a gang of criminals. Or I guess I should say: You control Kid Ying and Dr. Yang. Yeah, Konami’s localization team made the unfortunate decision to tinker with the main characters’ names here and it really doesn’t work well. Thankfully, the Yin/Yang aliases were given the boot by the time the second entry in the series to debut outside Japan was released on the N64. Good riddence.
Mystical Ninja is a side-scrolling action-platform game with nine levels and two gameplay modes. Each level starts with you in a sort of “town mode” where you explore a village to amass money, shop for useful items, get clues from NPCs, and optionally play over a dozen different mini-games. The second mode is a straightforward, linear platforming level with a boss fight at the end. Goemon and Ebisumaru have two main attacks: A short range melee strike that can be upgraded twice via lucky cat pickups (though it loses an upgrade level each time you’re hit) and a ranged attack the can travel across the entire screen, but costs you some of your money with each shot. You have a health meter which allows you to take multiple hits and this can be extended via pickups and enhanced with items like armor to absorb damage and pizza to restore lost health. Each level is increasingly tough, but you’ll find the unlimited continues and password system will keep any real frustration to a minimum. Mystical Ninja’s action is challenging and stimulating without being stress-inducing, which compliments its lighthearted tone perfectly.
There are a few things I’d change if I could. Most glaring is the timer: You’re given 999 seconds to complete a level, which seems like a lot, but it encompasses both the town exploration and action portions of the level, and having a cap on the time you can spend wandering around town and playing mini-games is just annoying. There are also a couple levels which cannot be completed until you purchase a specific expensive item from a shop, requiring a short period of money grinding. Thankfully, this only halts your progress for a few minutes at a time, not hours. It’s still pointless, however. Finally, Mystical Ninja uses relatively long (31 character) passwords for saving, which I know some players hate. Personally, I don’t mind it much in the era of ubiquitous camera phones that eliminate transcription errors, but I suppose you may.
Overall, any flaws in Mystical Ninja are incredibly minor and you shouldn’t let anything dissuade you from trying out this classic. It has more thrills, laughs, and sheer charm and any dozen common SNES games. And tanuki nuts. Massive, saggy tanuki nuts.