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What do you get when you combine the worst King Kong film with the best Famicom developer? Konami’s King Kong 2: Ikari no Megaton Punch (“Megaton Punch of Fury”) from 1986. Based on the critically panned film King Kong Lives, this is an overhead view action game where the player guides Kong through nine interconnected levels in an effort to rescue his mate Lady Kong, who’s been kidnapped by the military.
Popular culture as a whole has seemingly agreed to just forget about the 1976 King Kong remake from Paramount, but it was a pretty big hit at the time. The producer, Dino De Laurentiis, later founded his own short-lived film studio and was clearly banking on lightning striking twice when he put out the much lower budget King Kong Lives (also known as King Kong 2) a decade later. Did it pay off? Roger Ebert probably said it best: “The problem with everyone in King Kong Lives is that they’re in a boring movie, and they know they’re in a boring movie, and they just can’t stir themselves to make an effort.”
While this is right on the nose for the most part, I can say the scene where the injured Kong gets an artificial heart implanted via crane was memorably strange. How exactly does one sterilize a crane? Kong’s also pursuing a lady gorilla this time around, having learned the important lesson that bestiality is not the solution to any of life’s problems. Some real positive character development for our hero there.
Ikari no Megaton Punch makes the best of a bad situation by smartly jettisoning all the tedious human characters from the movie and focusing on what audiences wanted in the first place: Non-stop giant ape mayhem. After a short cut scene where a distraught Kong breaks out of his prison and heads off to rescue his girl, it’s smashing time.
While the game’s zoomed-out overhead perspective might remind NES vets of Jackal, King Kong 2 is a slower-paced and much less linear experience. The goal of each stage (“world”) is simple: Survive enemy attacks long enough to find the room containing the boss monster and defeat it. This will give you one of the eight keys needed to open the final door in world nine and rescue Lady Kong. The door to the boss room usually won’t be sitting out in plain sight, however, and that’s where the destructible scenery comes into play. Every screen is cluttered with buildings, rocks, trees, and other objects Kong can destroy with his punches or by jumping on them. You’ll want to pulverize everything you can, even if you’ve already beaten the current world’s boss, since the many hidden rooms revealed this way are also where you find important power-ups and the doors leading to the other worlds. World two, for example, has doors leading to worlds one, three, four, and five. This complex and occasionally confusing network of warps between worlds means you can effectively explore them and gather the eight keys in any order you wish, although the higher numbered worlds do have more difficult enemies and are probably best saved until after you’ve collected some health and ammo upgrades.
Ammo? Well, before you get too excited over the idea of King Kong brandishing a machine gun, I should clarify that your projectile attack in this game is rocks. These fly in a grenade-like arc and explode upon hitting the ground. Kong can carry a maximum of twenty at the start of his journey and each upgrade you collect will increase this by ten. You switch between your standard punch attack and rocks by pressing select. My advice would be to save these for the bosses, since a rapid fire stream of rocks will take out any of them very quickly.
That’s pretty much all there is to say about the gameplay here. You smash everything in sight to find secret doors and occasionally fight a boss. It’s simple, but fairly satisfying. The sound effects help out a lot by lending a distinct sense of power to Kong’s punches and stomps. Seeing the screen shake and hearing a nice robust crunch as you level an office building really makes you feel that much more like an unstoppable beast. Not bad for a fairly early Famicom title.
Another mechanic that reflects the source material pretty well is how tough Kong is. You’re under constant attack by hoards of enemies on almost every screen, but Kong can soak up so much punishment that the tiny tanks, helicopters, and other foes feel so many gnats to him. As a giant movie monster simulator, Ikari no Megaton Punch is miles ahead of poor Godzilla’s sorry 8-bit outings.
You don’t just fight military vehicles in this game, though, and that’s where things get downright odd. Many of the enemies you’ll encounter have absolutely nothing to do with the King Kong mythos and are just there because video game adaptations in the 1980s could get away with anything as long we the end result was playable. World three looks like it was ripped straight out of The Guardian Legend, complete with alien blobs and fanged mouths pursuing you. Then there’s the vicious attack ducks from world eight and the flying scallop boss. Yes, this is a game where King Kong punches a scallop. I’m not about to hold any of this against Konami, though. The film was stupefyingly dull and I’ll take killer bivalves over a bored Linda Hamilton just staring at you for half the game any day.
Although you’re given limited lives and no continues with which to complete King Kong 2, I didn’t find the difficulty level to be particularly high overall. As mentioned, Kong has so much health that the common enemies will have a hard time bringing him down and the bosses aren’t too bad as long as you have enough rocks to pelt them with. In addition, collecting keys and certain power-ups will fully heal you and grinding health drops from the easier enemies when you start to get low is yet another survival option. The biggest threats to your progress by far are bottomless pits (which kill instantly) and getting lost when you forget which doors lead to which worlds. Thankfully, not every world has pits. Just be extra careful in the ones that do.
Ikari no Megaton Punch isn’t a spectacular game by any means. As a vintage Konami title, it’s competent enough to dump a couple hours into with no regrets, but it’s a bit too cryptic, unfocused, and repetitive to join the ranks of their many timeless classics. The movie’s fate as a box office bomb was also sealed well before the localization process would have wrapped on the game, likely explaining why it never left Japan.
If you’re on the lookout for solid English-friendly Famicom titles or you’re a Konami fanatic hunting for deep cuts to sample, King Kong 2 definitely beats a nosedive off a skyscraper. The movie? Eh. Flip a coin, maybe.