Tonight’s game was Street Fighter 2010: The Final Fight, Capcom’s weird-as-hell 1990 sci-fi action platformer for the NES. I picked this one up just three days ago on vacation at an antique store in Medford, Oregon. Price: $12.00.
First of all: Holy crap, I beat this game the first time playing it tonight! Now granted, I’ve been on an almost non-stop action-platforming rampage lately, starting back with Holy Diver in December and continuing through the original Ninja Gaiden trilogy, four Castlevanias, and two Contras, so I might just be really steeped in the genre right now, but I’m still surprised. I first heard about the game in an Angry Video Game Nerd episode years back (one of the few where the Nerd character ends up liking the game he’s playing) and much was made about the challenge. I found, though, that the levels were very short (some as few as one screen) and continues were unlimited, so while each level was tough, I had endless tries to scrape past each the one and only time I needed in order to move on. I did spend about an hour just on the final level (a four boss fight rush on a single timer) but nowhere near that long on any previous level. Is it just me, or did anyone else not find this game as impossible as they thought it would be?
Since it’s the first question most people have: No, this isn’t a true Street Fighter or Final Fight game. Capcom took a Japanese game about a cyborg space cop named Kevin fighting aliens and changed the story in the overseas versions so that it stated that this character was supposed to be Ken from Street Fighter. It was silly.
This was a really odd duck and I can kind of see how it never found a wide audience. The story, characters, and artwork are really weird, even for an old NES game, and it has a highly unconventional structure in that it mostly consists of boss fight encounters rather than conventional platforming stages, of which there are only a handful.
Ken/Kevin also controls pretty weird. He can shoot rapid fire shots forward and straight up, but he can only shoot one time in the air per jump and can only shoot down (again, just one time) after executing a backflip maneuver. He can also fire upward at a 45-degree angle by holding down. This takes some getting used to, but once mastered the action actually feels really great. Ken/Kevin is quite acrobatic. In addition to standard jumps and the backflip, he can also wall climb, wall jump, and grab onto some platforms. It’s like NES Hagane, you have so many options.
Unfortunately, the story is real bad. Ken become a scientist and invents something called “cyboplasm” along with his best friend Troy. Then some mysterious party attacks his lab, kills Troy, and steals the cyboplasm to create a mutant army. Naturally, Ken becomes a cyborg to kill them all and get it back. Riiiiiiiight.
Awful story aside, if you like oddball sci-fi, super rocking tunes (by Junko Tamiya, who also worked on Little Nemo: The Dream Master and Bionic Commando!), and crazy boss rushes and you can deal with learning some unusual controls, you really should play this game. It’s cheap and worth every penny, as long as you don’t go in expecting to do any hadoukens or shoryukens.
(Originally written 4/2/2017)