Down for the Count again!
Well, that was quite a marathon: Four classic Castlevania games completed for the first time in ten days! I had played them all before in years past and gotten quite far in some cases, but the only 8 or 16-bit Castlevania games I’d ever beaten before this month were Simon’s Quest and Rondo of Blood.
Overall, I’ve developed a really strong affinity for these games. They really are tense thrill rides that keep you on the edge of your seat the whole time. Your characters are not as quick or manuverable as they are in other action games (except perhaps in the relatively forgiving Super Castlevania IV) and you have to master their limited movesets completely and exercise good judgement before commiting to each jump or attack.
On the other hand, it has made me somewhat disenchanted with the “Metroidvania” style of adventure game that dominated he series from 1997s Symphony of the Night to 2009’s Order of Ecclesia. Playing these titles today, I’m really just pretty bored most of the time. They look great and sound amazing and appeal to the collector mindset that likes to grind easy enemies for hours on end for rare loot drops, but replacing the high stakes action platforming where one false move means death with wandering long, mostly empty hallways filled with paper tiger enemies that look scary but act as annoying speed bumps at worst just doesn’t work for me anymore. Especially when the only incentive is making your overpowered avatar even more needlessly godly. Some of these installments were better than others (Order of Ecclesia does have my favorite Dracula fight in the series) but for the most part I’m glad this era is over and I’m hoping that some future non-terrible iteration of Konami can bring Castlevania back to its roots and deliver another game like Dracula’s Curse someday.
I can dream, right?
(Originally written 2/15/2017)