Well, that was Xexyz. Time to completion: About three hours. I must say, that was just the breezy change of pace I needed after sinking nearly forty into Battletoads!
I’d played this one a bit in the early ’90s, but I really only remembered two things: Your hero’s snazzy helmet and that the bosses tended to resemble giant robotic sea life, which alway made me wonder if there was any connection to the Darius series of games, which has the same odd enemy theme. Apparently, there isn’t. Thanks, Internet.
This one is an odd duck for sure. It somewhat resembles The Guardian Legend in structure, since gameplay is split between on-foot sections, where your character explores the game world and collects power-ups, and more straightforward spaceship shooting sections. The main difference is that Xexyz’s on-foot levels imitate a side-scrolling platform game like Mega Man rather than an overhead view adventure game like The Legend of Zelda and its shooter sections scroll horizontally rather than vertically.
The game is set on post-apocalyptic Earth in the year 2777 and the planet is now inhabited by an odd mix of human, robots, mutant animal people, and winged fairies. It’s…strange. Anyway, one day alien robots led by some dude named Goruza attack the land of Xexyz and kidnaps all its queens. There’s apparently like six of them. That’s gotta be some kind of record. You play as the techno-warrior dude Apollo and set out to save the world.
The game has a very odd structure: Platform level, platform/shooter hybrid level, boss, shooter level, boss. This cycle is repeated six times in total. In another Guardian Legend parallel, I find the shooter gameplay to be the much more engaging mode overall. Not that the platforming is bad as such. Rather, it’s mediocre, with an overall lack of challenge and some stiff controls holding it back a bit. The shooter sections aren’t perfect: Your hit box is perhaps too large, there’s no auto-fire for your weapons (always a pain in any shooter), and more weapon options than the five or six on offer would have been very welcome. Still, the shooting is where it’s at here.
Graphics and sound are serviceable but uneven. Some musical tracks and stage backgrounds are excellent, while others are just passable. The graphical highlight is definitely the boss sprites. They’re huge and extremely well-drawn.
Xexyz was originally published in Japan by Hudson Soft in 1988 and entitled Turtle’s Gratitude: Legend of Urashima. So while the undescriptive and difficult-to-pronounce international title Xexyz (“zex-iss”) is often blamed in part for the game’s obscurity, I guess I can’t blame them for wanting sometime a little shorter.
Despite the issues mentioned above, Xexyz is still worth a look. It doesn’t quite have the length, breadth, or polish of a Guardian Legend, but it’s a solid B-list title for the NES. If nothing else, the world and characters are just so damn weird and it’s probably my favorite game where you get to ride a flying lobster. Probably. Top three for sure.